Hi all,
I am still trying to figure out which engine I should use for the final production, PT or IRay, therefore I am making bunch of tests right now.
One big issue with PT is that the light does not pass through glass (even Thin-walled, 1 face object), the workaround for that I found is to turn off cast shadows, but in many cases it requires to separate the glass faces from the object which could be a lot of manual work (going back to Maya in my case).
Hello @karol.osinski! This is a rendering feature that is highly requested. Right now, I believe that caustics only works in Real-Time and iRay. I suggest you try iRay for the best results. If you use Real-Time, please be sure to activate Caustics in the render setting and in the light in our scene.
I will ping the dev team to get more information on this! Here is some more information for you in the meantime.
Hello Wendy!
Thank you very much for all the info, even though I probably won’t be using RealTime renderer due to too much of a difference in quality between this and PT / Iray.
I will have a look at those topics anyway!
Thanks for the links :)
@karol.osinski We plan to support fast convergence for translucency when caustics are not required, in RTX Interactive (Path Tracing), in a future Kit 105 release. For now, indeed you would have to disable shadow-casting, whereas you do not need to with RTX Accurate (Iray).