Some wrong with my transparent object in omniverse

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why my transparent object is dark when be seen from another transparent object

@1779789201 i am just another user, and i have a few inquiries:

  • what’s the material applied?
  • what’s the renderer you are using?
  • have you changed any of the render settings or is this what you see using the default setting?
  • which IS version are you using?
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Thanks I’ve solved it, I had a driver that wasn’t installed and it’s showing up fine now

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I recently encountered a similar issue. When I set the material of an object to OmniGlass, I can see that the object has a transparent effect. However, when I place a light source in front of these objects, I can see a very deep shadow behind the glass, which is exactly the same as the shadow when the object is set to OmniPBR. It seems like the lig


ht is not passing through the glass. In real life, the shadow of a transparent object, such as glass, should be very faint. Could any dear friends tell me how to make the glass material allow light to pass through so that the objects behind the glass material can also be illuminated by the light?

These shadows can be improved by adding “Caustics” to the rendering engine.

Hello, I encountered a similar problem. This is my transparent object USD file. I use vscode for development. I imported this USD file and simulated the data, but I encountered a problem. The generated image has shadows. If it is as shown, what should I do? In other forums, I tried rep.settings.set_render_pathtraced() and rep.settings.set_render_rtx_realtime() in the code, but they didn’t work. What should I do? I look forward to your reply. Thank you.

And you mentioned adding Caustics to the engine, how can I add it in the code?


Yes that is certainly a low “trace depth” number, meaning you are not allowing the light to bounce in and out of the glass enough times before final termination (going black). So you need to increase your trace depth. I am not sure of the command for that.

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