Got a problem with the opacity in Isaac materials

I want to render a semi-transparent object in Isaac Sim that does not involve scattering or absorption—just controlled transparency via the opacity parameter. When the opacity value is set to 0, I want the object to be completely transparent, and I would like to assign this value through a texture map.

The default transparent materials in Isaac don’t fully meet my requirements. For example, when using Omni Surface with an opacity texture, there’s a visible edge, controlled by the opacity threshold, but ideally, I want a smooth transition.

If I disable opacity and use transmission to control transparency, it doesn’t achieve full transparency.


it looks darker than the other plane which doesn’t have a transparent plane over it.I already turned off the shadow cast

the transmission settings ↑

I tried creating an MDL in Substance Designer, but when I imported this MDL material into Isaac, I found that my opacity parameter was not carried over.


parameters in SD

parameters in Isaac

my mdl nodes

Please let me know how I should proceed.

I just find the solution by myself.
go to the extension window, and toggle on the “Iray” extension

then isaac will read the mdl material correctly!


Not just the IRAY Renderer, but also try the Path Tracing Renderer. RTX Interactive. There may be some issues with the default RTX Realtime, for transparent materials overlaid like this.

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