I want to render a semi-transparent object in Isaac Sim that does not involve scattering or absorption—just controlled transparency via the opacity parameter. When the opacity value is set to 0, I want the object to be completely transparent, and I would like to assign this value through a texture map.
The default transparent materials in Isaac don’t fully meet my requirements. For example, when using Omni Surface with an opacity texture, there’s a visible edge, controlled by the opacity threshold, but ideally, I want a smooth transition.
If I disable opacity and use transmission to control transparency, it doesn’t achieve full transparency.
it looks darker than the other plane which doesn’t have a transparent plane over it.I already turned off the shadow cast
the transmission settings ↑
I tried creating an MDL in Substance Designer, but when I imported this MDL material into Isaac, I found that my opacity parameter was not carried over.
parameters in SD
parameters in Isaac
my mdl nodes
Please let me know how I should proceed.