Clarification on Nucleus Enterprise Licensing for Cloud-Based Use

Hello, I would like to request clarification on the terms of free usage for Nucleus Enterprise.

From what I understand, it is free for development and testing purposes, and for teams of up to three developers. However, I’ve read that licensing is based on the number of GPUs, with a price of approximately $4,500 per GPU per year.

In our case, we’re hosting Nucleus on the cloud without using any dedicated NVIDIA GPUs. It’s primarily used by our team to store and access 3D assets through our custom Kit-based application.

Given this setup, would we still be required to purchase a paid license? And if so, how does licensing work when no NVIDIA GPUs are involved?

I posted a forum before (Nucleus user creation - NVIDIA Developer Forums) but didn’t get a clear answer.

Thank you in advance for your help.

There is currently no GPU cost for the use of Nucleus Enterprise Server.

Just to confirm; that means that, as a team, we can use Nucleus Enterprise for production free of charge?
Thanks for your answer.

As long as you already have an Enterprise License, you are not paying an additional GPU cost for using Nucleus.

I believe that we don’t have an Enterprise License for now as our team is fairly small and so it still responds to the license criterias mentioned here


But in the aim of growing up the team, I am curious to know what License we should potentially get. The only Enterprise Licence I was able to find is per GPU licenses yet here it is stated that an OVE License is needed for non-GPU software like Nucleus.

Could you guide me on how to purchase an OVE license that is not GPU-based?

The OVE GPU license is the licensing model. So, you can use all free through the developer account and forum support. Enterprise licensing is by GPU, and you’ll get Nucleus for free with as little as 1 GPU license.

Just to confirm my understanding:
The licensing rules remain the same whether we’re using the Omniverse Launcher with Nucleus Workstation or switching to Nucleus Enterprise. In both cases, an Enterprise License is required if more than two users are working on the same project content, as stated above.

Therefore, as long as we stay within the two-user limit per project, we can use Omniverse services — including Nucleus Enterprise — free of charge through the NVIDIA Developer account.

However, if we exceed the two-user limit, we would need to purchase an Enterprise License.

Is that correct?

@dlindsey Could you kindly confirm whether my understanding above is accurate?
Specifically, I want to make sure that the licensing rules apply the same way for Nucleus Enterprise so that my team can keep using Omniverse services in accordance with NVIDIA’s Licensing policy

Hi there and welcome. Let me answer the question another way. Nucleus workstation and Launcher is now depreciated. They should not be used. Nucleus is not required in any way to use Omniverse. It never has been. If you are just two users, I really don’t see the point in using Nuckeus at all. Just share a normal Windows file system. Or Dropbox. Or GDrive etc. Nucleus Enterprise is really designed for just that, ENTERPRISE. 100s of users. Massive amount of files.

Two users can just share files easily without Nucleus.
Start by uninstalling Nucleus, and Launcher and all of the apps. Start fresh. Then download the latest USD composer from the kit app template on GitHub. GitHub - NVIDIA-Omniverse/kit-app-template: Omniverse Kit App Template

That’s it. All you need. No licenses. No logins, no accounts. Just two users, with USD composer, sharing files as anyone else does, on a networked drive.

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