Hello,
I’m currently conducting research on cloth folding simulation using NVIDIA Isaac Sim, but I’ve encountered an issue where the visual results vary depending on the simulation settings. I’d like to ask for advice from anyone who might have experienced similar problems.
Here are the Cloth Simulation Parameters I’m using:
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Stretch Stiffness: 10,000 N/m
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Bend Stiffness: 8,000 N/m
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Shear Stiffness: 1.5 N/m
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Spring Damping: 0.2
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Mass: 0.2 kg
However, with these settings, self-collision does not seem to be working properly, and the cloth appears visually distorted or unstable during simulation.
I’m using the DexGarmentLab dataset for this experiment.
If anyone has insights or suggestions on how to fix this issue — particularly regarding parameter tuning or Isaac Sim’s cloth collision handling — I would really appreciate your help.
Thank you in advance for your time and guidance.
