I followed the documentation to build the ARCore Client on Android Studio. When press to make a build, however, I get the following two errors. It requires finding the library, and I am not clear where the folder refers to and why it is not already in the hello_cloudxr_C folder.
I tried downloading libraries under Dependencies and have these downloaded:
Thank you for getting back to me.
I followed the step-by-step documentation. In the very steps, it asks to download only the hello_cloudxr_c and place it under the SDK folder{sdk-root-folder}\Sample\Android\GoogleAR.
That’s why it’s not connecting to the folder!
I found the path to the library folder in the ar core; however, I can’t figure out how to change the path on Cmake to connect to it. Can you please guide me on how?
I am really struggling here! I was able to successfully make the built happen and got the .apk file to setup the ClientXR on an Android.
I have setup the SteamVR, and but the connection between SteamVR and Android doesn’t work. I get "Unable to init VR runtime: Hmd Not Found (108). and “verify SteanVR is properly installed”.
On the Android phone, it starts scanning the surface; when tapping to anchor, the app crashes and gives "CloudXr ARcre Client:Error [19]. Nothing happens on Steam VR.
See three log txt files below
Other notes that may or may not be helpful:
On CreateXR, if I press Star AR, I get the following error, and nothing happens
When I click on CloudXR Client Application “Get Application”, it only shows an ar-sample.apk in the folder