Hi,
We’re experiencing a crash in the drivers after updating to the latest 511.79 release driver (working fine using the previous 472.84 release). Aftermath is pointing at the call to traceRayMotionNV in our ray generation shader being the cause. If I replace that with traceRayEXT then it works again (though obviously no motion blur).
Aftermath is also writing some debug output to stdout that looks like:
invalid vector, expected one element of type subrange
!63 = !DICompositeType(tag: DW_TAG_array_type, baseType: !64, size: 2, align: 32, flags: DIFlagVector, elements: !18)
invalid vector, expected one element of type subrange
!55 = !DICompositeType(tag: DW_TAG_array_type, baseType: !53, size: 2, align: 32, flags: DIFlagVector, elements: !18)
invalid vector, expected one element of type subrange
!107 = !DICompositeType(tag: DW_TAG_array_type, baseType: !53, size: 3, align: 32, flags: DIFlagVector, elements: !18)
invalid vector, expected one element of type subrange
!119 = !DICompositeType(tag: DW_TAG_array_type, baseType: !53, size: 4, align: 32, flags: DIFlagVector, elements: !18)
invalid vector, expected one element of type subrange
!193 = !DICompositeType(tag: DW_TAG_array_type, baseType: !46, size: 2, align: 32, flags: DIFlagVector, elements: !18)
invalid vector, expected one element of type subrange
...
Anything we can try on our end to get it working again? This is using a 3060 Ti on Windows 10.
Thanks!
Rich.