Create 2022.3.0 Beta Now Available!

A direct and detailed list from our release notes below!

  • New usability features will make working in Create faster and easier. New updates include:
    • Multiple viewports
    • Light preset and camera light mode
    • New hotkeys
    • Updated stage and stage templates
  • We’ve enhanced collaboration even further to give you spatial awareness of other users and more options for interacting with layers and other stages in your live workflow. New updates include:
    • Layer-based live workflows
    • Viewport icons (Coming in 2022.3.1)
  • New RTX improvements to support the new Ada Lovelace generation of GPUs include:
    • Support for NVIDIA DLSS 3
    • A new Denoised AOVs (Arbitrary Output Variables) setting
    • AOV render support
    • Projector/Gobo Textures
    • Improved SSS visual fidelity
    • Improved curve rendering performance and memory usage
    • Improved clear coat rendering (Coming in 2022.3.1)
    • Adaptive sampling in path tracing
  • New large-world support allows you to design environments as big as your imagination. Updates include:
    • Increased instance (Coming 2022.3.1)
    • Optimized mesh processing
    • Stage optimization with the data adapter toolkit
    • Progressive geometry loading
  • We’re introducing several new tools to optimize your workflows and improve the quality of life inside Create. New updates include:
    • New copy/paste/repeat parameter groups
    • Measure tools (Coming 2022.3.1)
    • Randomize materials (Coming 2022.3.1)
  • As we continue to grow the material ecosystem in Omniverse, we’re excited to include our first release with Material X support and new usability features. New updates include:
    • Material X 1.38 support
    • Dynamic MDL reloading
    • Material browser support for OmniPBR-based material
    • Time sample animated textures
    • TIFF image support
  • This release includes two brand-new animation extensions: Infinite Animation Curves and Motion Path Animation. The Animation Curve extension has also received a UX upgrade
  • We’re delivering multiple new ways to easily author physics parameters, generate unique simulation scenes and spaces, and inspect your physics simulations to tune your environment fully. New updates include:
    • Boom! Collision triggered audio
    • Physics authoring toolbar
    • Multiple simulation scenes
    • Blast! Stress based fracture
    • Rigid body mass visual editing (Coming 2022.3.1)
    • Joint and articulation inspection for robotics
    • Scene query Omnigraph nodes
    • Authoring SDF colliders (Coming 2022.3.1)
    • Clash detection C++ user code sample (Coming in Kit 104.1)
  • With the new OmniGraph updates, we’re expanding the library of nodes with more math operations, a Raycast node, even nodes to create UI widgets, and many more.
  • To continue growing and support the USD ecosystem, we’ve normalized flag in the USDLight for Area lights.
  • This release also includes new experimental features like fabric scene delegate and 3D text generator.
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