A direct and detailed list from our release notes below!
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New usability features will make working in Create faster and easier. New updates include:
- Multiple viewports
- Light preset and camera light mode
- New hotkeys
- Updated stage and stage templates
- We’ve enhanced collaboration even further to give you spatial awareness of other users and more options for interacting with layers and other stages in your live workflow. New updates include:
- Layer-based live workflows
- Viewport icons (Coming in 2022.3.1)
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New RTX improvements to support the new Ada Lovelace generation of GPUs include:
- Support for NVIDIA DLSS 3
- A new Denoised AOVs (Arbitrary Output Variables) setting
- AOV render support
- Projector/Gobo Textures
- Improved SSS visual fidelity
- Improved curve rendering performance and memory usage
- Improved clear coat rendering (Coming in 2022.3.1)
- Adaptive sampling in path tracing
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New large-world support allows you to design environments as big as your imagination. Updates include:
- Increased instance (Coming 2022.3.1)
- Optimized mesh processing
- Stage optimization with the data adapter toolkit
- Progressive geometry loading
- We’re introducing several new tools to optimize your workflows and improve the quality of life inside Create. New updates include:
- New copy/paste/repeat parameter groups
- Measure tools (Coming 2022.3.1)
- Randomize materials (Coming 2022.3.1)
- As we continue to grow the material ecosystem in Omniverse, we’re excited to include our first release with Material X support and new usability features. New updates include:
- Material X 1.38 support
- Dynamic MDL reloading
- Material browser support for OmniPBR-based material
- Time sample animated textures
- TIFF image support
- This release includes two brand-new animation extensions: Infinite Animation Curves and Motion Path Animation. The Animation Curve extension has also received a UX upgrade
- We’re delivering multiple new ways to easily author physics parameters, generate unique simulation scenes and spaces, and inspect your physics simulations to tune your environment fully. New updates include:
- Boom! Collision triggered audio
- Physics authoring toolbar
- Multiple simulation scenes
- Blast! Stress based fracture
- Rigid body mass visual editing (Coming 2022.3.1)
- Joint and articulation inspection for robotics
- Scene query Omnigraph nodes
- Authoring SDF colliders (Coming 2022.3.1)
- Clash detection C++ user code sample (Coming in Kit 104.1)
- With the new OmniGraph updates, we’re expanding the library of nodes with more math operations, a Raycast node, even nodes to create UI widgets, and many more.
- To continue growing and support the USD ecosystem, we’ve normalized flag in the USDLight for Area lights.
- This release also includes new experimental features like fabric scene delegate and 3D text generator.