I haven’t seen this kind of coding since the 1990s… framerate in the viewport actually impact how fluid the app behaves, when it comes to scrolling menus, opening menus and pushing buttons. I must admit that’s completely flabbergasting to me.
What’s Nvidia’s plan to fix this frankly huge fundamental issue and is there a public timeline for it?
Or was it done on purpose in order to get people to buy new PCs perhaps?
You are having performance issues with the app ? I am sorry to hear that. What are your PC specs and GPU ? The true power of this kit technology and the reason it is so fast is that everything is GPU accelerated, even the UI. There should normally make things very very responsive. If you are having the opposite effect, is there some file you can send me privately to test ? Generally if you are having a low framerate, you need to make sure you are in the “Realtime” mode. If for some reason that is also too slow, you could reduce your viewport resolution. It may also help to restart the app if it becomes sluggish. Finally since it is GPU accelerated, other GPU intensive apps might affect the performance if running at the same time. But that is true of any GPU accelerated app.
Interesting. So on a GPU there are no threads to decouple the UI from the viewport?
I thought the coworker I was letting test Omniverse was on a Dell workstation, but turns out he’s on a machine built by a local supplier (Ryzen 9 3900X, 32gb ram, Quadro RTX 4000).
The realtime mode is fine, but since it’s not very accurate I guess we have to make sure that the single frame movie captures use a different mode (which I see there’s a nice setting for already… and I found a forum post here about maybe being able to set up our most powerful machine as a local render farm as well).
As for reducing viewport resolution, I’m surprised at how blurry that becomes. Doesn’t Create use DLSS?
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A Quadro RTX 4000 is an older generation card. It is 5 years old now and only has 8GB of ram. Our published official specs are 12GB. Whilst we do support it, it is going to be fine for Realtime, but it will not be the best for Path Tracing or Accurate.
I would strongly encourage you to try to get the best of our Realtime mode. It is incredibly powerful and can be used to do some really amazing work. For outdoors scenes there is really no need to ever use Path Tracing. I try to do all my work in Realtime mode which means I never had to “render”.
Are there any enterprise laptops with 12GB of dedicated video memory suitable for both CAD and Omniverse which doesn’t cost an arm and a leg?
There are laptops with 12GB of ram, yes. As for the cost I could not comment.
Lenovo Legion 7 with RTX 4080 is a very solid machine that costs around 2.3k $, but I would always suggest RTX 4090 for even more VRAM