In my packaged ue5 build, I run multiple client executables in containers rendered offscreen with the game instances displayed through pixel streaming. Is it possible to have DLSS Frame Generation enabled on all of these offscreen rendered clients running on one system and have the extra generated frames show up in the pixel stream? Currently, “stat dlssg” shows 0 fps in my pixel stream. If I render the client onscreen, frame generation works, but only on the client/window in focus and turns off if I click into a different client window.
I would also like to know if this is possible with Super Resolution as well. Thank you.