Hi,
I’m integrating DLSS-RR into a custom D3D12 engine using Streamline SDK 2.11.1, but the sl.dlss_d plugin is being ignored on my system.
Environment:
- GPU: NVIDIA GeForce RTX 4050 Laptop GPU (AD107)
- Driver: 610.62
- Streamline SDK: 2.11.1
- OS: Windows 11 (10.0.26200)
- API: D3D12
Symptoms:
sl.dlss_dis loaded but immediately ignored with the message:Ignoring plugin 'sl.dlss_d' since it is not supported on this platformgetNGXFeatureRequirementsreturnsngxResult failed 0xbad00005for both DLSS and DLSS-RRslIsFeatureSupported(kFeatureDLSS_RR, ...)returnseErrorFeatureNotSupportednvngx_dlssd.dllis not present in the DriverStore (nvmii.inf_amd64_62de3bd48abb42a6)nvngx_dlss.dll(v3.10.x) is placed in the executable directory
What I have tried:
- Updating the driver to 610.62
- Placing
nvngx_dlssd.dll(v3.10.x) in the executable directory and inC:\Windows\System32\ - Setting
projectIdinsl::Preferences - Explicitly specifying plugin path via
pathsToPlugins
Question:
Is DLSS-RR supported on RTX 4050 Laptop GPU (AD107) via Streamline SDK? If so, what is required to make it work? Is nvngx_dlssd.dll supposed to be included in the driver package for this GPU?
Any guidance would be appreciated. Thank you.