Setup:
- NVIDIA DLSS Super Resolution 3.1.13 SDK
- Visual Studio 2020 C++20
- RTX 4080
- Latest Drivers
Hello,
as a developer of mods and as a good reverse engineer I was planning on adding DLSS support to Grand Theft Auto V. The RAGE Engine uses D3D11 which should be supported by DLSS from what I read. As of now I am not here to discuss the challenges this task will come along with. I read through the docs and started implementing.
I am compling a DLL which will be loaded afterwards into the game. I am using the static dlss module version.
Currently I am facing an issue where this code fails after the normal init call (NVSDK_NGX_D3D11_Init) succeeds.
The codes is based on the example code from the release on github.
int dlssAvailable = 0;
NVSDK_NGX_Result ResultDLSS = m_ngxParameters->Get(NVSDK_NGX_Parameter_SuperSampling_Available, &dlssAvailable);
if (ResultDLSS != NVSDK_NGX_Result_Success)
{
// fails
}
Regards