Does DLSS 3.5 Frame Generation work in VR?

Basically the title, I am trying to get Frame Generation to work, and the UE5.3 DLSS debug overlay showed that Frame Generation was on, for one instance of running the game, and haven’t got it to work since.

I’ve seen non-Nvidia forums say that DLSS 3.0 Frame Generation doesn’t work for VR. But I’m wondering if that changed with 3.5? I haven’t been able to find the documentation that says otherwise so I figured I’d ask.