I want to use NSight Graphics to determine video memory consumption of my game. However, I found that if a depth texture has stencil part (eg. DXGI_FORMAT_D24_UNORM_S8_UINT), it will show up twice in All Resources panel.
Here is a frame capture of a very simple dx11 program which has only one depth texture. However there are two depth textures show up in All Resources:
Is this a bug? Or It means a depth texture with stencil part will consume twice the video memory?