Duplicate resources in NSight Graphics "All Resources" panel

I want to use NSight Graphics to determine video memory consumption of my game. However, I found that if a depth texture has stencil part (eg. DXGI_FORMAT_D24_UNORM_S8_UINT), it will show up twice in All Resources panel.

Here is a frame capture of a very simple dx11 program which has only one depth texture. However there are two depth textures show up in All Resources:

Is this a bug? Or It means a depth texture with stencil part will consume twice the video memory?

Thank you for using Nsight Graphics and I’m sorry you ran into this problem. I will contact the engineering team on your behalf and get back to you on whether this is a bug. In the meantime what version of Nsight Graphics were you using?

Thank you.

NSight Graphics version is 2022.2.0