Epic released Unreal Engine 4.15.0 & 4.15.1 which claim to now support SLI, however; their notes say that the developer has to work with NVidia for this, and those that I’ve seen trying to do so, get pointed here.
So here I am. With basically the same question as posted in this topic:
I’m working on a UE project, and we’re still a ways from being in release, but we have numerous public testers with SLI setups, including one of my own rigs with a pair of 970 GTX’s.
From what I have gathered, in order for the game to use SLI, it simply needs a profile from NVidia.
- How does one go about getting an NVidia game profile created with SLI support?
- What would invalidate the profile? For example, our binaries change rather frequently as we update our game code; would this negate the profile if we had one created?
- If the 2nd item holds; at what point would be a good time to get the profile so developers could test before release?