Hi, I figured out why your assets are crashing and mine aren’t. It’s because I ran the .usda exporter on a later internal version of a Kit app, which has some updated extension that either fixed this issue specifically or just exports them in a way to prevent crashing in this case. The latest version of this app is not in Isaac 4.1.0, so exporting these assets in Isaac 4.1.0 leads to a different usda file, leading to the crash.
While there are multiple differences in how the usdas are exported / flattened, there is a key api schema that affects whether or not mine crashes on Isaac 4.1.0.
the broken usda just has this for one of the prims:
It’s possible that changing this on all of your usdas will fix the crash. It’s also possible that there are other api schemas affecting other assets so this interim workaround will not generalize for you.
Still digging for a more general solution / workaround.
-H
2024-08-23 17:59:53 [21,020ms] [Error] [omni.replicator.core.ogn.python._impl.nodes.OgnModifyAnimationTarget] No animationSource relationship on /Replicator/SampledAssets/Population_7ff0280a/Ref_Xform_0/Ref/RL1861600185104/Uniform_M_0002_002/Uniform_M_0002_001/Uniform_M_0002/Uniform_M_0002
Could it be that with the manual change now the replicator animation bits are lost? The path above seems fine.
@hclever sorry to say but this workaround is not helpful enough. After the patch the app doesn’t crash, but also you cannot traverse the skeleton and reference it in graph or scripts.
Im not able to navigate it in the way you are with the prim prior to patching. I just opened one of your usds directly and I see this in the stage. I dont see the OmniJoints prims?