201.0 Beta Update Notes
(The Orc now blinks due to blendshape importing)
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Features
- The Connector uses Epic’s USD version for 5.x, allowing for Python 3.9 scripts to be run with Omniverse URLs
- 5.0 - USD 21.08
- 5.1 - USD 22.08
- Add Skeletal Mesh Blendshape importing into Morph Targets (OM-62694)
- UsdLuxLight Schema Compatibility (OM-70796)
- Export both old and new UsdLuxLight schema attributes for USD lights
- Import either old or new UsdLuxLight schema attributes depending on the “Prefer New UsdLuxLight Schema on Import” option
- Handle UsdLuxLightAPI changes
- The Connector uses Epic’s USD version for 5.x, allowing for Python 3.9 scripts to be run with Omniverse URLs
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Bug Fixes
- Don’t notify the user of changes to open .live stages
- Resize the plugin icons to 128x128
- Support loading 8 bit gray thumbnails
- Fix Omniverse asset listing order under /Game/Omniverse
- Fix the wrong file size is reported in the “file path too long” log notification
- Use Unreal definition for mangling invalid package characters
- Fix computing the incorrect sublayer identifier from layer (OM-74399)
- Fix crash when a sublayer fails to be load
- Fix exporting sequencer with non-zero start time (OM-74657)
- Fix issue where light visibility won’t toggle properly if it’s invisible at initialization (OM-76286)
- Stop notifying the object changes from the components detaching from a destroying actor (OM-76102)
- Support Blueprint driven movement via Live (OM-68944)
- Fix live session messages missing issue
- Fix handling transforms of prims that are attached to a USD Camera or Light (OM-78601)
- Check for invalid convex collision for USD meshes and correct it (OM-79495)
- Fix import crash by using Unreal bounds to check if the collision is valid (OM-81965)
- Fix Unreal actors that can’t be deleted in an Unreal level if the USD was imported to UAsset (OM-80146)
- Fix USD Basis Curve exports from Groom assets by setting the basis attribute to “bspline” (OM-78406)
- Note that there is still much to do for complete Groom to USD Hair support in Kit (materials, etc)
- Credit to @cheyennerobinson for finding this quick workaround
- Fix UV issue by using full precision UV and Tangent for USD mesh imports (OM-78440)
- Fix issue with loading a mesh inside the SkelRoot hierarchy (OM-81153)
- MDL
- Fix exporting Parallax mapping UV (OM-73423)
- Expand math::max_value and math::min_value to support float with the different components
- Support mdl operator[ ] with variable for component mask
- New outputs for MDL importing error: Try to remove the assert issue
- Fix crash for Unhandled intrinsic ‘DS_INTRINSIC_DAG_FIELD_ACCESS’ (OM-74565)
- UDIM workaround: UDIM path might be URL encoded, replace with the first tile
- Fix exporting material with VertexInterpolator (OM-73452)
- Fix saving MDL enum types where inputs were removed unexpectedly (OM-76404)
- Fix the broken import/export cycle caused by mangled paths with “” (OM-75091)
- Fix exporting MDLs to Nucleus where the file might be cut-off (OM-77409)
- Emit warning and load a material for GeomSubset if familyName isn’t materialBind for odler Reallusion MDLs
- Fix MDLs that fail to compile due to a space in the engine path and cleanup MDL entity resolver (OM-78119)
- Fix loading MDL presets which contains same display name for different parameters (OM-79022)
- Add 4 bytes to the CORE_MDL_VER to force material regeneration due to code changes (OM-79022)
- Fix crash when loading MDL with string parameter (OM-79490)
- Use the resolved material instead of the direct material: it will compute with binding strength and purpose (OM-78440)
- Allow disabling an override by searching for the parameter from the correct base material (OM-82006)
- Fix MDL import crash by properly handling the component count for DS_INTRINSIC_MATH_EXP(2) (OM-82588)
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Changes
- Add logs to identify loaded assets
- Disable VisibleInPrimaryRay on “dome lights” since it can’t be supported properly when loading and importing (OM-73008)
- Support exporting and importing camera with Ortho projection (OM-73839)
- Add optional name for A2F Facial animations in the importer dialog (OM-74318)
- Update USD resolver to 1.20.0, Omni client to 2.23.1
- Update MDL SDK to 363600.1299 (OM-72940)