I am trying to export models, textures and materials from Blender over to omniverse to create synthetic datasets in Omniverse Replicator.
Many of the objects that I try to export, have layered materials that use a transparency map, to combine a transparent glass material with an opaque material (e.g. glass bottle with an opaque label).
I am using the Omniverse add-on for Blender to bake all the maps and reduce the material to a simple
Principled BSDF material with a base_color, roughness and transparency map. This works perfectly, however when exporting it as USD the transparency layer gets completely lost and instead is exported as a fully opaque omniPBR. I suspect this happens, since it either creates a omniPBR material, which is completely opaque or an omniGlass material, which is completely transparent.
Do you know of any way to export such semi-transparent materials from Blender? Or is there any way to do this task in different software?
Thanks a lot for your help!