we were testing your Blender 3.0.0-usd.100.1.3 version with our Omniverse Enterprise setup with real world data and our first results were quite positive.
Butthis raised some questions:
- Lights were far too dark. is there any documentation how this is translated into USD?
I had to amplify the Blender values in your plugin about 200x to 250x?
- What about dependencies/constraints /drivers (Maya term “driven keys”) is there a way to do this in USD? Will your Blender integration do some translation of these features to Omniverse?
Will “multi material per face” be supported one day ?
And last but not least:
- Will there be any live integration available from Blender <–> Omniverse? Maybe even soon?
Beside this: Great job, Thanks a lot,