I have a main issue while opening USD filed exported from blender. In my example, a cube (25cm wide) is basically 100x smaller than assets available in Omniverse Create?
Aside of rescaling things, is there a cleaner way to do it in Blender or at export time to USD?
Hello @dcampillo! Welcome to the Community! For clarity, so that I can help answer your question, are you using the Blender application (named the ‘Blender 3.1 Alpha USD Branch’ on the launcher) for your USD imports?
Also, I do know of a scaling issue that we are working closely with Pixar on. Here is a link to the forum post: UnitScaleFactor is not referenced during fbx import
Does this sound like the same issue your are experiencing?