What is the recommended workflow for USD skeleton animations in UE5?

UE cube

Composer 1x1x1 cube in UE

Blender 1x1x1 cube in UE (not converted)

Blender 1x1x1 cube in UE (converted)

Cubes in Composer

The only explanation I have is that Unreal is ignoring the root prim scale and setting it to 1 instead of 100.