Hi, I’m just starting to poke around in Omniverse, but I don’t really know what I’m doing. I’ve imported a few USDs into Create and modified the shader settings on them a bit. I’d like to be able to save these updates back to the original USDs so I can use the “Collect Asset” function to package them back up for sharing. Is this possible? Or do I need to export each individual object as a new USD, and then collect that?
@WendyGram thanks for the reply! I guess maybe I need to clarify my process and maybe you’ll have some insight where I’m making a mistake.
1 - import several models obj1.usd, obj2.usd, obj3.usd into a “master” scene where I have some lighting set up.
2 - tweak shader settings till everything looks good.
3 - now I would like to save these updated shader settings back to individual USD files. Would that just be right click obj1 on the Stage and “Export Selected” to a new “updatedobj1.usd” then run the “Collect Asset” function on that? or is there some way to save my updates back to obj1.usd?
Yes I think that about is the only way to export these shader settings. This is right now the same logic with connectors too, they allow you to import stuff to Omniverse, but not back to UE for example.