Feasibility on VR Training Experience development in Omniverse

Good Day,

I am doing a feasibility study on developing VR training application with Omniverse.
I have the following checklist that I want to get some clarity on,

  1. Omniverse can import 3D assets - Possible
  2. We can setup custom on-screen UI or create custom extensions to control the experience - Possible
  3. What are the VR interaction possibilities in Omniverse?
  4. How do I create an experience in which the User can use his controller and Pull a lever or Tap on a 3D button in the environment?
  5. What are the limitations I need to aware of as compared to Developing with Unity?
  6. Need some clarity on the Deployment processes for end-user, Local and Cloud deployment possibilities.

Looking forward for a clear information.

Thank you in-advance,
Cheers,