Fisheye Render Not Filling Image

Hello,
I’m evaluating Omniverse for creating content for planetariums.
I’m test-rendering to fisheye images, as that’s the format needed for planetarium content.
I’m able to render fisheye images to disk, but the fisheye is not filling the image. There are black pixels around the fisheye.
Is there a way to make the fisheye fill the image?
Please find attached a test render and a screen grab of the fisheye camera settings.
Any assistance would be greatly appreciated.
Sincerely,
Jeroen

Increase your “Max FOV” until it fills to the edges.

Hi @Richard3D. Thanks for your reply.
However, increasing FOV changes the Field Of View. i.e. it changes how much of the environment the fisheye lens sees, in addition to filling the frame.
I want to keep FOV to 180 as I need to match our Houdini and Blender fisheye renders for our planetarium dome.
Alternatively, I discovered that I can fill the frame, while not changing FOV, by changing some of the following fisheye attributes:
Poly k0-5, p0-1, and s0-3.
But I don’t know what they mean.
Is there any documentation for those variables?
Attached is my manually filled frame using this method and the values I used.
Thanks

I am glad you figured it out. I will see if I can find out about those extra variables.

Hi Richard3D,
I tried rendering a grid using our Houdini fisheye camera, and Omniverse and comped them to together to see if they line up.
They are close, but don’t match perfectly.

If you are able to find the documentation for the fisheye variables Poly k0-5, p0-1, and s0-3, that might help us narrow down the source of the mismatch.

Thanks