Gameobject position gets reset on exiting USD composer

Good day,

Here’s the steps im doing:

  1. Create a cube, duplicate it 3 times. Reposition the duplicated cubes
  2. save the usd file and close the usd composer
  3. Start USD composer.
  4. All cubes are back at their original positions (when they were created)

Intended cube positions:

Erroneous “ressetting” of cubes:

All duplicated cubes are back to the same position as the original cube. And I have to redo the positions everytime I start the USD composer

Hey @utsav.s1

Love the rolling ball game :) I did this in USD Composer last year as well as an exercise but did not run into this issue so I am curious if you might have a script attached to the cubes that are resetting their positions. Feel free to share your USD Scene with me as well and I can take a look

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Yes, I agree about the script. Curious. I see a “scripts” folder right there in your Content Browser. The only way to be sure is to build this scene out again from scratch. Or just look through that stage tree and delete any scripts or actiongraph. I see that “PushGraph” there, which may indicate some animation track. Please delete that.

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