I’ve created my first test with Omniverse. Very exciting! I used one of my previous UE scenes from a Aston Martin DB5 piece I created last year. The connection worked great but I am noticing a couple of issues with translucency and lights:
_Glass on Realtime mode seems to be completely see through. No Reflections
_Even on Ray-Casting mode the UE shader seems dull.
_Translucency with opacity level in real time seems off. Looks fine in Path Tracer.
_Issue with light attenuation radius in path tracer. No gradient, just cuts off.
_Light’s radius shows as a black sphere when seen through glass. Both Path-tracer and Realtime
_Rectangular Light’s shape visible through translucent objects
I am sure there are some settings that I am not applying and many more I will need to tweak in order to get a better final image. So far this is very promising. More to come.