Hello,
I exported an UE Material with the “Export to Omniverse” function. The material shows in the Omniverse Viewer as a MDL.
- Once the material is applied to the geometry in omniverse, Unreal Engine states “Distilling” and crashes.
- Futher the UV settings from UE are not exported back to Omniverse, though both softwares are in live mode and e.g. geometry transformations are linked back to omniverse.
Below the Crash Log from UE
Thanks. Matthias
LoginId:63d079b84ac2c9ea80b765aaf0db4bb0
EpicAccountId:e460c22fdf364db28e079f9f7212e10a
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
UE4Editor_AssetTools
UE4Editor_AssetTools
UE4Editor_MDL!FMDLMaterialImporter::LoadTexture() [D:\w\9599f8731396a56f\Engine\Plugins\Editor\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1087]
UE4Editor_MDL!FMDLMaterialImporter::LoadTexture() [D:\w\9599f8731396a56f\Engine\Plugins\Editor\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1071]
UE4Editor_MDL!FMDLMaterialImporter::ImportParameter() [D:\w\9599f8731396a56f\Engine\Plugins\Editor\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:2861]
UE4Editor_MDL!FMDLMaterialImporter::ImportParameters() [D:\w\9599f8731396a56f\Engine\Plugins\Editor\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:2954]
UE4Editor_MDL!FMDLMaterialImporter::ImportDistilledMaterial() [D:\w\9599f8731396a56f\Engine\Plugins\Editor\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:787]
UE4Editor_OmniverseRuntime!UOmniverseMDL::LoadMDL() [D:\w\9599f8731396a56f\Engine\Plugins\Editor\NVIDIA\Omniverse\Source\OmniverseRuntime\Private\OmniverseMDL.cpp:667]
UE4Editor_OmniverseRuntime!UOmniverseMDL::OnRead() [D:\w\9599f8731396a56f\Engine\Plugins\Editor\NVIDIA\Omniverse\Source\OmniverseRuntime\Private\OmniverseMDL.cpp:780]
UE4Editor_OmniverseRuntime!UOmniverseAsset::OmniReadCallback() [D:\w\9599f8731396a56f\Engine\Plugins\Editor\NVIDIA\Omniverse\Source\OmniverseRuntime\Private\OmniverseAsset.cpp:389]
UE4Editor_OmniverseRuntime!TBaseUObjectMethodDelegateInstance<0,UOmniverseAsset,void __cdecl(FOmniverseReadResult const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\w\9599f8731396a56f\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611]
UE4Editor_OmniverseRuntime!<lambda_e8d159d5351e879c6dfb1284baa481de>::operator()() [D:\w\9599f8731396a56f\Engine\Plugins\Editor\NVIDIA\Omniverse\Source\OmniverseRuntime\Private\OmniverseConnectionHelper.cpp:744]
UE4Editor_OmniverseRuntime!TBaseFunctorDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,<lambda_e8d159d5351e879c6dfb1284baa481de> >::ExecuteIfSafe() [D:\w\9599f8731396a56f\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:838]
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll