I am testing Omniverse UE4 connector.
I installed the connector plugin to UE 4.25 successfully and launch the editor with a blueprint project OK.
However, when I tried to open C++ project it failed.(Which include my own plugins)
Creation of VS solution yield warning message like following
==========================================================
C:\Users\Hiro\Documents\UnrealProjects\MyProject>rem “D:\Unreal Engine\UnrealEngine4_20\Engine\Binaries\DotNET\UnrealBuildTool.exe” -projectfiles -project=“C:\Users\Hiro\Documents\UnrealProjects\MyProject\CyclopsHarvest421.uproject” -game -rocket -progress
C:\Users\Hiro\Documents\UnrealProjects\MyProject>“C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe” -projectfiles -project=“C:\Users\Hiro\Documents\UnrealProjects\MyProject\MyProject.uproject” -game -rocket -progress
Discovering modules, targets and source code for project…
Binding IntelliSense data…
@progress ‘Binding IntelliSense data…’ 0%
WARNING: Exception while generating include data for UE4Editor: Could not find definition for module ‘MDL’, (referenced via default plugins → MDL.uplugin)
@progress ‘Binding IntelliSense data…’ 50%
WARNING: Exception while generating include data for MyProjectEditor: Could not find definition for module ‘MDL’, (referenced via default plugins → MDL.uplugin)
@progress ‘Binding IntelliSense data…’ 100%
Binding IntelliSense data… 100%
Writing project files…
@progress ‘Writing project files…’ 0%
@progress ‘Writing project files…’ 33%
@progress ‘Writing project files…’ 67%
@progress ‘Writing project files…’ 100%
Writing project files… 100%
However it actually creates a solution file but when I try to compile the project, I see the following error message.
1>------ Build started: Project: MyProject, Configuration: Development_Editor x64 ------
1>Creating makefile for MyProjectEditor (.uproject file is newer)
1>UnrealBuildTool : error : Could not find definition for module ‘MDL’, (referenced via default plugins → MDL.uplugin)
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(46,5): error MSB3073: The command “C:\WINDOWS\System32\chcp.com 65001 >NUL
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(46,5): error MSB3073: “C:\Program Files\Epic Games\UE_4.25\Engine\Build\BatchFiles\Build.bat” MyProjectEditor Win64 Development -Project=“C:\Users\Hiro\Documents\UnrealProjects\MyProject\MyProject.uproject” -WaitMutex -FromMsBuild” exited with code 6.
1>Done building project “MyProject.vcxproj” – FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Do you know anything about this error?
Omniverse UE connector is limited to the Blueprint project only?