I’m attempting to run the Omniverse render commandlet in Ue4 4.27, using the instructions provided in the docs. But it doesn’t seem to be running…the level opens in UE4 and no further events occur. Am i missing something?
Hello @michaelbaggott! Welcome to the Community! I am sorry to hear that you are having trouble running UE4. I will need some more information to help troubleshoot your issue.
What are your system specs? Operating System and GPU?
Can you also send me your logs from these locations?
-
Omniverse Logs:
C:\Users\<USERNAME>\.nvidia-omniverse\logs
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Connector Logs:
C:\Users\<USERNAME>\Documents\Omniverse\<CONNECTORNAME>
We use it for automated testing every day, so I know it works, but it’s very easy to get the parameters wrong because there are so many options. In the docs I did not specify that you also require the Unreal Engine executable. I use UE4Editor-Cmd.exe because it shows a nice command prompt for you.
Here’s an example:
C:\MyUnrealLocation\Engine\Binaries\Win64\UE4Editor-Cmd.exe C:\MyProject\MyProject.uproject -run=Omniverse -AllowCommandletRendering -UNATTENDED -map=/Game/StarterContent/Maps/Minimal_Default -path=/Projects/Minimal_Default/ -omniverse_server=localhost:3009 -user=test -collision=True -previewsurface=True -log=True -verbose=True
Thanks Lou, i should have guessed that was the issue. I was trying to run the level instead of UE4.
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