Issue: “Crash inside the platform compiler” upon project opening
I’ve recently encountered an issue with the Omniverse Connector for Unreal Engine and was hoping to get some insights or solutions from the community. After installing the connector version for Unreal Engine 5.3, I attempted to open my project but was met with a error message box says “Crash inside the platform compiler.” during Compiling shaders
process. (Logs attached)
I’m stumped on what I might be doing wrong or if there’s a specific fix for this issue. Any advice or guidance would be greatly appreciated.
Thanks in advance!
Attempted troubleshootings
- Downgraded to Unreal Engine 5.2 and installed the corresponding version of the Omniverse Connector, yet the problem persisted. Interestingly, when I remove the connector, the project opens without any issues, indicating >that the connector might be the root cause of the problem.
- Running the command
where omniclient.dll
in cmd returns “INFO: Could not find files for the given >pattern(s).”- I have tried restart the system, reinstall the plugins, none of which shows effects.
Stepts to reproduce
- Download and install Unreal Engine 5.2/5.3.
- Download and install the Omniverse Connector for UE 5.2/5.3.
- Attempt to create and open a project.
- Encounter the error message box.
Unreal Engine Project Informations
- Project template:
Game
>Blank
- Both project (one for
UE5.3
and one forUE5.2
) are newely created blank projects.
Software Informations
- Unreal Engine:
5.2.1
&&5.3.2
- Unreal Engine 5.2 Ominverse Connector:
203.0.193
- Unreal Engine 5.3 Omniverse Connector:
203.0.189
- Nvidia Driver:
551.23
- nvcc:
12.3
- CUDA Version:
12.4
Hardware informations
- GPU: Nvidia RTX 4090
- CPU: Intel i9-13900k
Attachments
Unreal Engine Logs: USDTest2.log (115.1 KB)