Hi, I’m new in PhysX. I’m making some kind of heavy metal sphere throwing. My problem is when sphere touch the ground bounces like basketball. I was trying to increse LinearDamping to 0.5 then there is no bouncing effect, but my sphere rapidly losing velocity. Static and dynamic friction are very low. Does anyone knows how to make this nice heavy sphere effect.
please post the important part of the creation of the material, the actor and how you update the simulation loop.
When you have any questions like that, its always better to show code.
Hi, just lower the restitution of the material and it shoudln’t bounce.
Thanks, it works