Hi,
We were trying to use VRS helper and Gaze handler to do rendering to HMD.
We noticed NV_VRS_HELPER_ENABLE_PARAMS has an attribute RenderMode,
which can accept Mono, Stereo, Left, Right, but not sure how it works?
Could you tell us which way is right to do the left eye and right eye rendering?
Psudo Code
Method A
send StereoData to gaze handler
updateGazedata
enable VRS_Helper with render mode STEREO
render left eye
render right eye
disable VRS_Helper
Method B
send StereoData to gaze handler
updateGazedata
enable VRS_Helper with render mode Left
render left eye
disable VRS_Helper
enable VRS_Helper with render mode right
render right eye
disable VRS_Helper
p.s.
If Method A is right, how do you know which render buffer is for left eye?