how to edit the instanced light intensity?
See this video please:
Hi there and thanks for posting. Unfortunately there’s no way to do it, the way you would like to, directly. That would go against the foundation of USD and nesting payloads. As you saw, you can simply edit the payload directly and then it will update in real time back in the main scene. Obviously, if you need minor tweaks to lighting, you can adjust the overall exposure of the scene. However, if you are out by say a factor of 10 or something, you would be better off, making that change in the payload.
Thanks Richard!
I managed to tame the scene workflow by adding a new long rect light for each set of 5 lamps, and moved it just below the laps.
Now I have the actual light sources also in, a but dimmer PLUS this editable rect light so I have tghe controls I need.
Maybe I turn the small bright dots or the payload to emissive material of closeup of the roof is needed :)
Anyways, this is the way I now will orient to work - all the important lights are created at the master USD scene.
Pekka
Yes I would have one large rectangular light and actually delete or deactivate the 5 smaller ones. You want as few light sources as possible for the best results.
Hey, I did it that way; check it out:
Still there is that texture based small grid of lights. It even reacts to bloom, since its emissive.
I do not show that on video, I guess I shall not use the bloom at all on RTPT, except just a little when it can render on future releases..
This is good now, so fast!