Here I have some nice renders with fog interacting the native distant OV light, also called as “god rays”:
How can I increase this effect on air? I know I can increase the intensity of that distant light, but it is not affecting then so much more in my scene…
How can I increase the “thickness” of the fog that is catching the light?
I do not want to increase the amount of the blue fog in the train interior, since too much is too much.
I know this is kind of a kinky question, since RTX Path traced renderer tries to imitate real light, but still there must be some trick to do this right?