However it does not specify how to import an asset, which has been already imported into IsaacSim, into the current stage. Like in the link above, how do I add the newly imported apple into the ur10_bin_filling.usd?
I tried dragging it onto the stage but it just did not work, the object’s mesh and material are not shown tho.
I have repeated the steps I described from scratch (dragging the apple to the scene) and everything works, even the import into the ur10_bin_filling.usd.
Could you check the folder and stage structure of the imported asset (as shown below) and provide more information about it if it still doesn’t work?
apple
|-- textured.usd
`-- textures
`-- textured.png
So I tried again with an empty stage then it works now. Last time I tried with a heavy stage, str_dolly_warehouse_with_forklifts specifically, it just did not show up as in this video:
So I guess it was over the processing limit of my PC, so it could not just add the mesh/material content, as it does with an empty stage.