This is a two part post. First to show you how my new site works.
https://snowcreator.datajuggler.com
Introducing Snow Creator
Second, I want to ask NVidia experts if there is any more efficient way of creating the snow files. The way Snow Creator works is it opens a USD template file with 1 sphere. I then use random numbers and duplicate the sphere x number of times.
This works, but a USDA file 6,000 pieces of snow (spheres) is 70 meg zipped and about 500 meg unzipped. You can add multiple files to a scene using the Fabric extension, but I would still like to know if there is some particle way or just a more efficient way of storing the data. Everything is exactly the same for each sphere, except the location and scale values, so it is very duplicative.
Thanks for any tips on how to improve the size and or performance.