Issue with base mesh in viewport

When I run A2F, I see a weird base mesh in the preview mod, changing the RTX mode doesn’t help, only if using WhiteMode the mesh becomes smooth like it should be. I reinstalled A2F, updated the drivers I could, now it’s version 517.48.
I have RTX 3060.
What could be the problem or what did I not consider before starting to work with A2F?

Ok, i think this is not problem, if i delete and create base mesh myself, then this artifact with the texture disappears.

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