So for some reason the UE 5.3.2 editor has been lagging a lot when moving objects around (heavily populated map with meshes etc.) which is the first issue.
The second is that whenever I duplicate a mesh in a map it would create a duplicate of the mesh but it will be completely white as opposed to the mesh it gets duplicated from which has a texture material and deselecting the mesh and reselecting the new duplicate it will show me that the static mesh is some UE default cube which i cant find anywhere in the explorer.
I have noticed that UE has been disconnected from the localhost server, so i had to reconnect to it (it also turns out that my previous username for the localhost suddenly wasn’t working and i had to create a new one, after making a new one and looking at the nucleus there was only the new username).
Sadly that didn’t change anything.
Last option was to disable the UE plugin and that seems to have fixed the issue