currently I am building a scene with softbodies and have the problem that the collisions are very inaccurate. For example, when I drop a simple softbody cube on a ground plane, it hovers several cm above it (see picture). I have already tried several parameters and the only parameter that changes this behavior is the units per meter setting in the root layer (which, to my understanding, should not be changed for something like this). Currently this is set to 0.001, if I increase this value to 0.01 the distance gets smaller but the cube still floats noticeably above the plane. Is there another setting (that I may have overlooked) that can increase the collision accuracies?
I have not experienced this behavior in the previous version could this be a bug in the current Omniverse Create version (2022.1.0)?
Thanks in advance!