I noticed unexpected effect: For two Rigid Bodies with Collider, the collision is not respected when one object is getting smaller (in my case 0.015m x 0.015m x 0.01m). I tried setting mas explicetely, density of the material and few other settings - the effect seems to depend only on the volumen of object.
Here is the example: there two simple cubes, joined with a fixed joint. All settings are default. No error at the simulation Console.
The smallest cube - object is ‘sinking’:
The only difference is the size of the cube. All object have Rig
Configuration is very simple and using default settings:
What might be the reason? Is there some configuration? Or material settings (e.g. small object are being ‘crushed’)?
Is there some limitation of the simultator in terms of the volumetric sizes?
According to isaac-sim-conventions this is cube 1.5x1.5x1cm