Rigid bodies with collision properties are not visible

I’ve recently upgraded Isaac Sim to version 4.2.0, and I’m trying to migrate what was previously in version 2023.1.1, but I’m running into a strange problem.
I built my scene by importing the model in step format and added the collision attribute, everything works fine in 2023.1.1, but in 4.2.0, some of the rigid bodies are not visible. After my testing, I found that when the collision attribute exists on the object and the “Rigid Body Enable” is unchecked, the object is visible, but when both collision and rigid body are enabled, the object is not visible after running.As you can see in the picture below.And although it’s not visible anymore, all collision properties are present, for example I can still read the change in contact force.


But I made it visible in any case by “create"->“mesh” directly in the scene, so I thought it might be the problem of the model, but I really can’t find out what the problem is, here’s one of the STEP models I’m using, hopefully that’ll help me out, thanks a lot!
peg.zip (11.2 KB)