Gap deformable body contacts

I encounter strange behaviour when using deformable bodies in Isaac Sim. When simulating deformable bodies, they never seem to touch other objects in the scene. This can clearly be seen in the picture below. Is there a reason for this and is it possible to avoid this or at least diminish the effect?

Thanks in advance.

@Tom_VDM can you try reducing the collision and rest offset parameters?

https://docs.omniverse.nvidia.com/app_create/prod_extensions/ext_physics.html#collisionparameters

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That doest the trick. Thank you very much.

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