How do I setup a lightsource that can project an image/texture onto the scene it illuminates?
In Houdini with karma renderer I was able to use the “light filter” option to add a node that projects a texture onto the scene.
In davinci resolve fusion one can use a camera and convert it to a projector.
The goal is to simulate a fringe pattern projection as used in stereo vision applications to measure disparity between two camera images.