How to make light source itself unseen?

How can I make rectangle light “unseen” with Path Traced renderings.

I need this feature here:

See the windows at the back of the room. There is a large rectangle light right behind the window, it gives nice reflections on the floor and all.

But I want to show the enviroment outside too, trees and buildings. How can I make this light unseen but effective as light source and show the nature outside of my window, not just that white color?

Hello @pekka.varis! I moved your post so the RTX Rendering team can take a look. I also informed the dev team!

1 Like

I believe only option today is to move the area light slightly in front of the glass

1 Like

Makes sense! tHANKS

Yes this solves it out:

Thanks fdelise