hello, @makowalski! do you have any ETA on the next Blender USD branch release?
I just found a critical bug with Rigify-based rigs in the 4.0.0-usd.201.1 version that significantly impacts me. This issue seems to have been fixed in Blender 4.1.
Is there no way I can “transplant” Omniverse into a more up-to-date Blender version?
Waiting potentially a whole month will be quite difficult to me. I just keep finding more and more bugs in Blender 4.0.0, and I need Omniverse for my workflow.
Hi @Im_Ninooo. Unfortunately, Blender 4.1 upgraded to Python 3.11, which is no longer compatible with the current release of the Ominverse Connector add on. I’m sorry, I wish it were possible. Hopefully, it will be less than a month before the next release. I will keep you updated.
@makowalski hello, since the next version hasn’t been released yet I’d like to ask you if animation baking during export has been implemented yet, because the current version does not have it and it’s a vital feature for my workflow. thanks!
Hi @Im_Ninooo. Can you be more specific as to what you mean by animation baking? What specific features do you need for your workflow. We can currently save point cache animations, skeleton and blendshape animations, animating attributes and animating transforms, but I take it that’s not what you mean.
thanks for the quick response! I meant object and skeletal animation baking, because some animations require constraints to work (such as holding objects) and if I don’t bake them, they don’t move at all in the exported file.
other formats such as FBX and GLTF have an option for baking animations so you don’t have to do that manually every time you need to export something.
We don’t have this feature yet. Would you be able to provide a simple setup of a skeletal animation with such a constraint that we can use for testing your workflow?