NvRTX 5.3.1-1 server package error

I haven’t been able to package a server project with the NvRTX 5.3.1-1 version

I get the errors below on any scene. Even on a new crated from the Games-> Third person template

G:\dev\UE\UnrealEngine-nvrtx-5.3.1-1\Engine\Source\Runtime\Renderer\Private\RayTracing\SampledLightRendering.cpp(4181): error C2511: ‘void FDeferredShadingSceneRenderer::RenderSampledDirectLighting(FRDGBuilder &,TRDGUniformBuffer *,const TArray<FSortedLightSceneInfo,SceneRenderingAllocator> &,const FSimpleLightArray &,FRDGTextureRef,FRDGTextureRef)’: overloaded member function not found in ‘FDeferredShadingSceneRenderer’

G:\dev\UE\UnrealEngine-nvrtx-5.3.1-1\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp(2054): error C2039: ‘UseRayTracingShadowBias’: is not a member of ‘FPrimitiveSceneProxy’

G:\dev\UE\UnrealEngine-nvrtx-5.3.1-1\Engine\Source\Runtime\Renderer\Private\Lumen\LumenSceneLighting.cpp(219): error C2039: ‘SampledLightingState’: is not a member of ‘FViewInfo’

G:\dev\UE\UnrealEngine-nvrtx-5.3.1-1\Engine\Source\Runtime\Renderer\Private\VolumetricCloudRendering.h(17): note: see declaration of ‘FViewInfo’

G:\dev\UE\UnrealEngine-nvrtx-5.3.1-1\Engine\Source\Runtime\Renderer\Private\Lumen\LumenSceneLighting.cpp(221): error C2039: ‘SampledLightingState’: is not a member of ‘FViewInfo’

G:\dev\UE\UnrealEngine-nvrtx-5.3.1-1\Engine\Source\Runtime\Renderer\Private\VolumetricCloudRendering.h(17): note: see declaration of ‘FViewInfo’

G:\dev\UE\UnrealEngine-nvrtx-5.3.1-1\Engine\Source\Runtime\Renderer\Private\Lumen\LumenSceneLighting.cpp(221): error C2530: ‘Resources’: references must be initialized

G:\dev\UE\UnrealEngine-nvrtx-5.3.1-1\Engine\Source\Runtime\Renderer\Private\Lumen\LumenSceneLighting.cpp(223): error C2027: use of undefined type ‘FSampledLightingResources’

G:\dev\UE\UnrealEngine-nvrtx-5.3.1-1\Engine\Source\Runtime\Renderer\Private\RTXDI\RTXDILumenSurfaceCache.cpp(229): error C2039: ‘PrepareRTXDILumenSurfaceCache’: is not a member of ‘FDeferredShadingSceneRenderer’

It packages the regular target fine but not the server one.

Has anyone tried to package a server game with this version of NvRTX ?