USD Composer 2023.1.0
An object is not rendered when dragged in through the content browser but is ok when added as a layer.
2023-07-04 09:46:53 [Warning] [omni.usd] Warning (secondary thread): in _ReportErrors at line 2890 of W:\ac88d7d902b57417\USD\pxr\usd\usd\stage.cpp β In </World/Foil2023_02/Circle_009/Circle_002.material:binding>: The relationship target </Materials/BP4> from </root/Circle_009/Circle_002.material:binding> in layer @D:/Nvidia Omniverse/Bicycle/Foil2023.usd@ refers to a path outside the scope of the payload from </World/Foil2023_02>. Ignoring. (getting targets for relationship </World/Foil2023_02/Circle_009/Circle_002.material:binding> on stage @anon:00000229A4395DF0:World1.usd@ <000002292F8B7230>)
I would like to add.
The models are created using Blender

I get various different results when exporting in two different ways
A.
I have now tried using
Export USD from the File Menu

I am having a hard time replicating the same results alsoβ¦
Ok thanks. We will take a look and get back to you. Can you send us any logs you have for Composer at the time of the error and also the scene files you are using, both the raw Blender file and the USD.
Having talked to the engineers, the reason the drop and drag is failing is that you have not set a default Prim to attach to. You must first set this for drop and drag to work. In the future release we will be adding a warning when you attempt this action.
Here is a great video on usd and default prim.
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Hi Richard,
Thank you very much this is a great video and shows a couple of different ways to handle your models.
I just added root to the material path for export in Blender

Much appreciated. Have great day
Ryno
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