I am having an issue with physics in create. There are some bodies with colliders that have animations prescribed to them and also some rigid bodies with colliders that are bouncing around. This complicated physics simulation is exceeding real time performance. The animated objects in the scene proceed at real time while the physics objects lag behind due to the solver rate. What ends up happening is the animated objects move too fast relative to the physics objects which get left behind.
So, how do we get the physics and the animations to operate in lock-step? So if one slows down due to performance, the other will slow down accordingly.
Thanks for all the help!