Path Tracing randomizing textures returns black objects

With path tracing enabled, I am getting random frames rendered without textures even on the TutorialRandomizerTextures example in the omni.replicator_yaml samples repository.

This issue is much worse on complex scenes. All output frames are black with no textures.

I added to the yaml file

# Enable Path Tracing
path_tracing:
  settings.set_render_pathtraced:
    samples_per_pixel: 128

Results I get:

0.jpeg

1.jpeg

2.jpeg

cc @dennis.lynch

maybe you can help cc @pcallender @wilfried.rakow

@Turowicz I wasn’t able to repro. Do you have a full log handy? Is this local or on a container? Headless or in GUI?

I always run in a container nvcr.io/nvidia/isaac-sim:2023.1.1 by using the command:

    /isaac-sim/runheadless.native.sh  --no-window \
                                      --/app/viewport/grid/enabled=false \
                                      --/app/viewport/defaults/guide/grid/visible=false \
                                      --/omni/replicator/replicatorYaml/yamlPath=$FILE

where $FILE is the path to the tutorial file I mentioned above

did you enable path tracing?

@Turowicz Yeah I added the pathtracing yaml snippet. Is the black (lack of) texture only showing on the first two images, or does it pepper your later frames as well?

It happens only on the first two. We can go ahead and close this issue as I can just skip those two results.

Ahh, ok. I misunderstood. It sounded like you were getting random frames rendered without textures and in complex scenes all frames were black. Good to hear its not that dire. :)

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