Hello!
I have created people and animation graphs in usd scene using gui.
All works fine but when i trying to open this scene using python api people
stuck (T-pose).
Animations are playing when i set them in Skeleton Prim (skelAnimation).
I noticed that in gui when simulation starts in Skeleton Prim appears skelAnimation from animGraph but in standalone app it doesn’t.
The problem is AnimGraphOutputPose is not creating in Root
And Skel Animation → Animation Source is empty, but path should be linked to AnimGraphOutputPosea
I run in docker:
Using the context menu, select the “people simulation” section and select “spawn Tom” from the top right
As a result, the person stands in a t-pose
The screenshot shows the errors in the console